The Caves of Clojure: Part 7.1
A technical tutorial on implementing region mapping for a roguelike game in Clojure, part of a series on game development.
A technical tutorial on implementing region mapping for a roguelike game in Clojure, part of a series on game development.
A developer returns to participate in Ludum Dare game jam, tackling the 'Evolution' theme after a hiatus.
A developer shares progress on a Ludum Dare game jam project, a rule-changing strategy game built in C++.
Part 6 of a series on building a roguelike game in Clojure, covering refactoring, a combat system, and messaging infrastructure.
Part 5 of a series on implementing a roguelike game in Clojure, covering adding multiple entities, lichen monsters, and game mechanics.
Part 4 of a series on implementing a roguelike game in Clojure, covering refactoring, entities, protocols, player display, movement, and digging.
A technical tutorial on implementing viewport scrolling and refactoring UI drawing code for a roguelike game written in Clojure.
A technical blog post detailing the implementation of a world-smoothing algorithm using cellular automata in Clojure for a roguelike game development series.
Part 3.1 of a series on implementing a roguelike game in Clojure, covering world generation and display code.
A technical walkthrough of implementing a game loop and UI system in Clojure, inspired by a roguelike tutorial.
A developer documents writing a roguelike game in Clojure, covering project setup, libraries, and initial code.
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer created a game called Sat-E for the Ludum Dare 22 game jam, inspired by the theme 'Alone' and Wall-E.
A developer announces their participation in Ludum Dare 22, outlining their tech stack (C++, SFML, sfxr, LMMS) for the game jam.
A guide to winning the PyWeek game development challenge, covering Python tools, speed development, and community strategies.
A developer shares their experience of completing a Ludum Dare game jam for the second time, reflecting on the process and their entry.
A developer shares their game 'My Minions', a music and circuit creation game with path-building mechanics and minion control.
A developer plans to participate in the Ludum Dare game jam, detailing the tools and libraries they'll use for game creation.
A developer's journal documenting their participation in PyWeek #12, a game jam, detailing the creation of a side-scrolling platformer using Python and pyglet.