The new completion section
Puzzmo introduces a redesigned game completion screen, prioritizing personal play history and deemphasizing global competition to improve user experience.
Puzzmo introduces a redesigned game completion screen, prioritizing personal play history and deemphasizing global competition to improve user experience.
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
An analysis questioning the need for simulated travel in the Metaverse, arguing for instant teleportation over tedious virtual commutes.
A former gamer reflects on how modern games remove the 'grind' and how that work ethic was a valuable life lesson for entrepreneurship.
A side-by-side comparison of the user interface (UI) and HUD design in Doom 2016 versus Doom Eternal, focusing on minimalism vs. complexity.
A guide to immersive 'walking simulator' games that focus on emotional storytelling and exploration over traditional gameplay.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer automates game idea generation by creating a tool that randomly combines words to produce 50 creative, one-line game concepts.
A developer's postmortem analysis of creating 'Jonas IceCream Stand,' a game built in 7 days, covering GUI challenges, art, and gameplay balance.