A portentous reunion
A reflection on a 30th college reunion, discussing AI anxiety and nostalgia for a student-built multiplayer Tetris game called BattleTris.
A reflection on a 30th college reunion, discussing AI anxiety and nostalgia for a student-built multiplayer Tetris game called BattleTris.
A developer recounts creating a Game Boy game over 30 years, using AI coding tools like Claude Code without writing code, reflecting on tech evolution.
Analysis of marketing strategies for the indie game Niche, focusing on outreach to science channels.
A monthly tech roundup for April 2026 covering GitHub outages, Vercel security holes, Copilot issues, Anthropic drama, and npm malware, plus music and link recommendations.
Exploring minimalism in game development using Lua and the LÖVE engine to quickly prototype a 2D game with LLM assistance.
A father describes how his 8-year-old daughter used AI to 'vibe-code' a video game featuring Michael McDonald and dancing penguins.
Explains a greedy algorithm to convert dense tile-based collision maps into optimized axis-aligned rectangles for efficient runtime collision detection.
A tutorial on creating a planet gravity platformer prototype using Phaser 4, Arcade Physics, and TypeScript, focusing on dynamic gravity rotation.
Explains QuadTrees, a spatial data structure for optimizing 2D spatial queries in games, simulations, and interactive applications.
A developer shares the creation process of 'Code Wave,' a 2D word-collecting game built with Phaser and JavaScript for the GitHub Game Off 2025.
Explores building a 'no-code' game integration using a JSON-based augmentations system within the Puzzmo API and app infrastructure.
A developer reflects on game development lessons from a Factorio modding project, emphasizing small iterations and playtesting over long, grueling development cycles.
A developer returns to blogging, shifting focus from tutorials to sharing personal tech project journeys, including game development and serverless challenges.
A developer's monthly recap covering game development progress, podcast recordings, live streams, and plans for a Steam release.
A full-stack developer draws parallels between survival tactics in the game Arc Raiders and modern web development practices.
A developer builds a winter-themed browser game using AI assistance and Phaser.js, detailing the coding process and bug fixes.
A critique of AI and procedural generation in video games, arguing they create soulless, repetitive content instead of meaningful experiences.
A developer shares progress on their game 'Project Hack', discussing UI design, leaderboard implementation, and the challenges of gameplay balancing.
A JavaScript tutorial demonstrating input buffering and delayed keyboard event visualization for game development concepts.
A review of 'The Farmer Was Replaced', a game that teaches programming by using Python code to automate farm tasks with a drone.