The Pulse: Cloudflare’s latest outage proves dangers of global configuration changes (again)
Analysis of Cloudflare's repeated outages caused by global configuration changes, highlighting risks and impact on reliability.
Analysis of Cloudflare's repeated outages caused by global configuration changes, highlighting risks and impact on reliability.
Analysis of Cloudflare's repeated outages caused by global configuration changes, highlighting risks and impact on reliability.
Analysis of Cloudflare's major outage that took down sites like ChatGPT and X, and their transparent postmortem report.
Analysis of the large AWS outage caused by a DynamoDB DNS failure, examining the technical details and impact on global services.
An analysis of why the SaaS 'College Conductor' failed after three years, detailing the technical and business lessons learned.
A guide on conducting effective post-incident retrospectives for software teams, focusing on process and improvement.
A blame-free postmortem analysis of the challenges and delays in integrating Sia decentralized storage with the Minio S3-compatible file server.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A game developer reflects on feedback and ratings received for their Ludum Dare game jam entry, analyzing scores across categories like innovation and graphics.
A developer's postmortem analysis of creating a simple game, 'Beebop The Island Hopper,' during the 24-hour Ludum Dare game jam competition.
A developer's postmortem analysis of a personal game project, 'A Geek Valentine', covering development time, graphics, and simple AI implementation.
A developer's postmortem analysis of their first shooter game, 'The Chronicles of Bim: The 100 Fake Afros', discussing development time, features, and shortcomings.
A developer's postmortem analysis of creating 'Jonas IceCream Stand,' a game built in 7 days, covering GUI challenges, art, and gameplay balance.
A developer's postmortem analysis of creating 'Bugger,' a speed-typing game about fighting programming bugs, covering development time and tools.
A game developer's postmortem on creating a small game, covering lessons learned about time management, code reuse, and overcoming negativity.