Steve Losh 7/12/2012

The Caves of Clojure: Part 4

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This article is the fourth installment in a technical series about building a roguelike game using the Clojure programming language. It details the implementation of core game features like the player entity, movement, and digging mechanics. The author focuses on refactoring code into separate namespaces, introduces Clojure protocols, and explains their approach to game logic, contrasting it with the original tutorial. The content includes specific code examples for coordinate handling and world generation.

The Caves of Clojure: Part 4

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