Steve Losh 7/7/2012

The Caves of Clojure: Part 1

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This article is the first part of a tutorial series where the author builds a roguelike game using Clojure. It details the motivation, project setup with Leiningen, the use of the clojure-lanterna library for terminal graphics, and provides the initial code for the game's core module.

The Caves of Clojure: Part 1

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