Steve Losh 7/13/2012

The Caves of Clojure: Part 5

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This technical article details the fifth installment of a series on building a roguelike game using the Clojure programming language. It covers refactoring the game's data structure to support multiple entities, implementing a 'lichen' monster entity with growth mechanics, and integrating entity movement and combat systems, following a specific tutorial's structure.

The Caves of Clojure: Part 5

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