Thirteen Potions Build Log
A developer's technical build log for creating 'Thirteen Potions', a JavaScript game for the js13kGames competition using Phaser.
A developer's technical build log for creating 'Thirteen Potions', a JavaScript game for the js13kGames competition using Phaser.
A developer shares their experience porting a game from Clojure to Common Lisp during a Lisp Game Jam, covering technical details and lessons learned.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A developer returns to participate in Ludum Dare game jam, tackling the 'Evolution' theme after a hiatus.
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer announces their participation in Ludum Dare 22, outlining their tech stack (C++, SFML, sfxr, LMMS) for the game jam.
A developer shares their experience of completing a Ludum Dare game jam for the second time, reflecting on the process and their entry.
A game developer reflects on feedback and ratings received for their Ludum Dare game jam entry, analyzing scores across categories like innovation and graphics.
A developer's postmortem analysis of creating a simple game, 'Beebop The Island Hopper,' during the 24-hour Ludum Dare game jam competition.
A developer's late-night entry for the Ludum Dare 17 game jam, creating a game called 'Beebop The Island Hopper'.