The Caves of Clojure: Part 7.1
A technical tutorial on implementing region mapping for a roguelike game in Clojure, part of a series on game development.
A technical tutorial on implementing region mapping for a roguelike game in Clojure, part of a series on game development.
Part 5 of a series on implementing a roguelike game in Clojure, covering adding multiple entities, lichen monsters, and game mechanics.
Part 4 of a series on implementing a roguelike game in Clojure, covering refactoring, entities, protocols, player display, movement, and digging.
A technical tutorial on implementing viewport scrolling and refactoring UI drawing code for a roguelike game written in Clojure.
A technical blog post detailing the implementation of a world-smoothing algorithm using cellular automata in Clojure for a roguelike game development series.
Part 3.1 of a series on implementing a roguelike game in Clojure, covering world generation and display code.
A developer documents writing a roguelike game in Clojure, covering project setup, libraries, and initial code.