Creating Spheres in Minecraft with Terraform and Voxel Geometry
A technical guide on using Terraform to generate voxel-based spheres in Minecraft, focusing on geometric algorithms and infrastructure-as-code.
A technical guide on using Terraform to generate voxel-based spheres in Minecraft, focusing on geometric algorithms and infrastructure-as-code.
A critique of AI and procedural generation in video games, arguing they create soulless, repetitive content instead of meaningful experiences.
A technical guide on creating 3D glTF models programmatically using JavaScript and the glTF Transform library.
A tutorial on creating a procedurally generated 2D game map using PHP, covering noise generation and rendering with CSS grid.
Explains the Diamond Square algorithm for procedural terrain generation, comparing it to Midpoint Displacement and detailing its implementation.
A technical tutorial on implementing the Midpoint Displacement algorithm for procedural terrain generation in a game engine context.
A technical tutorial on implementing region mapping for a roguelike game in Clojure, part of a series on game development.
Part 5 of a series on implementing a roguelike game in Clojure, covering adding multiple entities, lichen monsters, and game mechanics.
Part 3.1 of a series on implementing a roguelike game in Clojure, covering world generation and display code.