Steve Losh 10/15/2012

The Caves of Clojure: Part 7.1

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This article is part 7.1 of a series on building a roguelike game in Clojure. It details the implementation of region mapping to identify contiguous walkable areas in a procedurally generated dungeon, a step towards adding vertical levels and stairs. The post includes code snippets and explanations of helper functions for coordinate handling and walkability checks.

The Caves of Clojure: Part 7.1

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