Groar
A developer shares their experience creating a game called 'Groar' for the Ludum Dare 48-hour game jam, including controls and timelapse links.
A developer shares their experience creating a game called 'Groar' for the Ludum Dare 48-hour game jam, including controls and timelapse links.
A developer recounts their experience participating in Ludum Dare 33, a game jam, detailing their technical challenges and tools used.
A developer's post-mortem on an unfinished game, 'Mining Incorporated', created for the Ludum Dare 48-hour game jam.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A developer's entry for the Ludum Dare 29 game jam, detailing their tech stack and preparation using C++ and SFML.
A developer shares progress on a Ludum Dare game jam project, a rule-changing strategy game built in C++.
A developer returns to participate in Ludum Dare game jam, tackling the 'Evolution' theme after a hiatus.
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer created a game called Sat-E for the Ludum Dare 22 game jam, inspired by the theme 'Alone' and Wall-E.
A developer announces their participation in Ludum Dare 22, outlining their tech stack (C++, SFML, sfxr, LMMS) for the game jam.
A developer shares their experience of completing a Ludum Dare game jam for the second time, reflecting on the process and their entry.
A developer plans to participate in the Ludum Dare game jam, detailing the tools and libraries they'll use for game creation.
A game developer reflects on feedback and ratings received for their Ludum Dare game jam entry, analyzing scores across categories like innovation and graphics.
A developer's postmortem analysis of creating a simple game, 'Beebop The Island Hopper,' during the 24-hour Ludum Dare game jam competition.
A developer's late-night entry for the Ludum Dare 17 game jam, creating a game called 'Beebop The Island Hopper'.