Jonas Hietala 12/28/2011

Postmortem: Sat-E

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The article is a detailed postmortem of the author's experience developing 'Sat-E' for Ludum Dare 22, a 48-hour game development competition. It covers the positive outcomes like motivation, code improvements, and positive player feedback, as well as challenges like time constraints, unfamiliar tools, and missing features like music. The focus is on the technical and design process of game development.

Postmortem: Sat-E

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