Steve Losh 7/8/2012

The Caves of Clojure: Part 2

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This article details the author's functional programming approach to porting a roguelike game tutorial to Clojure. It focuses on designing an immutable game state, modeling the user interface as a stack of UI maps, and rethinking the game loop and input handling in a functional style.

The Caves of Clojure: Part 2

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