Burning out... and shifting focus again
A developer reflects on burnout from managing game dev competitions, sponsorship struggles, and failed backend projects, while exploring new tech like Web Monetization.
A developer reflects on burnout from managing game dev competitions, sponsorship struggles, and failed backend projects, while exploring new tech like Web Monetization.
A developer shares updates on starting a new C# .NET contract role, pursuing indie game development by acquiring an existing game, and streaming programming/gaming content.
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer's postmortem analysis of creating a simple game, 'Beebop The Island Hopper,' during the 24-hour Ludum Dare game jam competition.
A developer's postmortem on creating their first game, 'Balls', in 7 days, detailing challenges, lessons learned, and the final result.