Why You Should Do the Boring Bit First. Lessons from Starting Over (Again and Again)
Read OriginalThe article discusses a common pitfall in software development: diving straight into coding without adequate planning. Using the author's long-term game project 'Project Hack' as a case study, it explains how repeatedly restarting due to unresolved design issues, like multiplayer integration, highlights the importance of doing the 'boring' planning work first to avoid technical and architectural problems later.
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