SFML + Flecs Breakout Clone
Read OriginalThis article details a personal project to learn C++ and game development by creating a 2D game engine and a Breakout clone. The author explains their choice of SFML for graphics and system access, and their subsequent integration of the Flecs Entity Component System (ECS) to manage game entities and scenes more effectively. Key learnings include implementing a scene graph, managing global data-driven systems, and the features currently built into the early-stage engine.
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