Code Wave Build Log
A developer shares the creation process of 'Code Wave,' a 2D word-collecting game built with Phaser and JavaScript for the GitHub Game Off 2025.
A developer shares the creation process of 'Code Wave,' a 2D word-collecting game built with Phaser and JavaScript for the GitHub Game Off 2025.
A developer shares progress on their game 'Project Hack', discussing UI design, leaderboard implementation, and the challenges of gameplay balancing.
A developer shares progress on creating a 3D version of their game using Unity, focusing on building a random level generator.
A developer details the data structure for boss characters in their game 'Project Hack', including attributes and rewards.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
A developer shares their experience porting a Unity game to Unreal Engine, focusing on the benefits and learning curve of using Blueprints for visual coding.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A game developer details Unity screen scaling solutions, gameplay balancing, and quality-of-life fixes in a development update.
A developer shares their initial experience learning Unity game development by creating a puzzle game inspired by M.C. Escher's 'Relativity'.
A developer describes creating a 3D wedding app using Unity and Blender, sharing cost data and coding details.
A developer shares how creating a Flappy Bird clone sparked their journey into software engineering, leading to a career change via a conversion Master's degree.
Final part of a series on building Mixed Reality IoT applications using the MSF Process Model, focusing on deploying the MR app to a device.
Part 2 of a series on building a Mixed Reality IoT application, covering the development and stabilization phases using Unity and Azure services.
A technical tutorial on implementing the Midpoint Displacement algorithm for procedural terrain generation in a game engine context.
Quick guide on setting up Unity IOC container for ASP.NET MVC using NuGet and dependency injection.
Quick guide to setting up Unity IOC container for ASP.NET MVC dependency injection using NuGet.
Explains Unity's interception mechanisms for aspect-oriented behaviors, covering instance vs. type interception and their limitations.