Code Wave Build Log
A developer shares the creation process of 'Code Wave,' a 2D word-collecting game built with Phaser and JavaScript for the GitHub Game Off 2025.
A developer shares the creation process of 'Code Wave,' a 2D word-collecting game built with Phaser and JavaScript for the GitHub Game Off 2025.
A developer shares progress on their game 'Project Hack', discussing UI design, leaderboard implementation, and the challenges of gameplay balancing.
A developer shares progress on creating a 3D version of their game using Unity, focusing on building a random level generator.
A developer details the data structure for boss characters in their game 'Project Hack', including attributes and rewards.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
A developer shares their experience porting a Unity game to Unreal Engine, focusing on the benefits and learning curve of using Blueprints for visual coding.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A game developer details Unity screen scaling solutions, gameplay balancing, and quality-of-life fixes in a development update.
A developer shares their initial experience learning Unity game development by creating a puzzle game inspired by M.C. Escher's 'Relativity'.
Final part of a series on building Mixed Reality IoT applications using the MSF Process Model, focusing on deploying the MR app to a device.
Part 2 of a series on building a Mixed Reality IoT application, covering the development and stabilization phases using Unity and Azure services.
Explains Unity's interception mechanisms for aspect-oriented behaviors, covering instance vs. type interception and their limitations.