Peter Witham 11/30/2025

Game balancing is hard

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The article details the author's work on 'Project Hack', a game development project. It covers creating custom Unity tools for boss data, designing a clean OS-style UI with a dynamic toolbar, implementing a balanced leaderboard using Unity services, and the ongoing struggle with gameplay resource and upgrade balancing. The author also briefly mentions other apps and invites discussion with fellow developers.

Game balancing is hard

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