★ Why It’s Difficult to Resize Windows on MacOS 26 Dyehoe
Analysis of why resizing windows in macOS Tahoe is difficult due to invisible hit targets and the removal of visual resize affordances.
Analysis of why resizing windows in macOS Tahoe is difficult due to invisible hit targets and the removal of visual resize affordances.
The article critiques Adobe Acrobat's cluttered UI and draws parallels to the bloated, ad-heavy modern web, questioning if poor UX drives users to AI chatbots.
The author announces the State of HTML 2025 survey, explaining its history and how past results have directly influenced web standards.
The author updates their blogroll, recommending two influential web design professionals and their insightful personal sites.
A developer shares UX insights on implementing subtle, integrated onboarding within an app to guide users without traditional tutorial screens.
A front-end developer explains their detailed process for planning and building a website from a design mockup, emphasizing strategy over simple implementation.
A front-end developer humorously recounts a coding documentation change that caused chaos among UX designers, framed as a fictional horror story.
Explains why adding 'surprise and delight' animations cannot fix a poorly designed user experience, emphasizing the need for solid functional foundations first.
Explores two UX design approaches for creating user delight: subtle, seamless interactions and expressive, animated moments.
A critique of over-engineering in web design, using examples like hamburger menus and tabs to argue that unnecessary enhancements can harm usability.
An interview with iOS developer Emin Grbo about his journey into programming, learning Swift, challenges with delegates, and career advice.
Explores creative and lesser-known applications of CSS pseudo-elements, such as hover effects and expanding clickable areas, with practical code examples.
Discusses the prevalence of bad design in tech, from confusing code to poor UI, and introduces UX principles like affordance and user-centered design.
A review of the book 'Mismatch', which provides a framework for designing inclusive and accessible technology experiences.
A review of a book on designing effective UI animation, covering its role in branding, performance, and accessibility.
The article critiques poor UI changes in apps like Zulip and Facebook, comparing them to confusing physical designs like doors.
A developer argues against forcing external links to open in new tabs, advocating for user control and confidence in website content.
A UX designer critiques the overemphasis on 'experience' in design, arguing for simplicity and utility, especially for users with real-world constraints.
A personal review of the 2015 beyond tellerrand conference, highlighting standout talks on creative culture, the global web, and SVG.
An analysis of KDE Plasma's Activities feature, exploring user mental models and proposing a clearer separation from virtual desktops using space-time metaphors.