ElementaryUI for Swift
Introducing ElementaryUI, a Swift frontend framework for web development that compiles to WebAssembly, offering React-like interactivity with less JavaScript.
Introducing ElementaryUI, a Swift frontend framework for web development that compiles to WebAssembly, offering React-like interactivity with less JavaScript.
Introduces Agent Skills, an open format for sharing reusable AI knowledge across projects, replacing project-specific AGENTS.md files.
A Software Architect's hub for technical analysis, tutorials on Go/Rust/SwiftUI, and reflections on software development trends and essential reading.
A guide to using Swift Key Paths to create scalable and maintainable form validation logic in SwiftUI applications.
Analyzes Apple's shift from ObservableObject and @Published to the @Observable macro, highlighting gaps in the new Observation framework for SwiftUI developers.
The creator announces the end of the Compile Swift Podcast after 193 episodes, citing challenges in maintaining content quality and schedule.
Developer builds 'Slate', an iOS app that uses on-device text recognition to convert work schedule screenshots into calendar events.
Announcing the Developer Preview of KeyboardKit 10, a major update merging SDKs and improving the library for building custom iOS keyboards.
A developer builds a personal SwiftUI app, Tend, to track finances via Google Sheets, addressing the lack of a mobile app in his current tool.
Learn how to use SF Symbols in SwiftUI to create loading animations, replacing custom code with built-in, stylable symbols.
A technical guide on applying glass effects to groups of views in SwiftUI using the GlassEffectContainer for proper visual interaction and performance.
Explains the Swift ternary operator for concise conditional logic, including usage examples and comparisons with if expressions.
A guide to implementing Universal Links for iOS apps, covering server setup and app configuration for secure deep linking.
A tutorial on grouping Liquid Glass UI components in iOS 26 SwiftUI using the glassEffectUnion modifier to replicate an Apple Maps interface.
A guide to building custom UI components using the new Liquid Glass design language in iOS 26 with SwiftUI.
Introducing VideoKit, an open-source Swift Package for adding customizable video players and video-based splash screens to SwiftUI apps.
A developer's deep dive into the challenges of opening settings windows from macOS menu bar apps, covering SwiftUI limitations and workarounds.
SwiftUI is finally getting a native WebView component in iOS/macOS/visionOS 26, simplifying web content embedding for developers.
Introducing PickerKit, an open-source SwiftUI package providing various pickers (image, camera, document, file) and utilities for iOS development.
A developer builds Vibe Meter, a macOS menu bar app to monitor AI API spending, detailing Swift 6, SwiftUI, and technical challenges.