Change PICO-8 cart storage location on macOS
Guide to changing the default cartridge storage location for the PICO-8 fantasy console on macOS by editing its config.txt file.
Guide to changing the default cartridge storage location for the PICO-8 fantasy console on macOS by editing its config.txt file.
A developer reflects on five years as a GitHub Star, highlighting community contributions, js13kGames, and future plans with GitHub Copilot and AI.
An introduction to designing games using the Lua programming language and the Löve2D game engine.
The Compile Swift Podcast is rebranding to App Developer Podcast to cover a wider range of app development technologies beyond Swift.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.
A developer explores using the LÖVE framework and Lua to build game prototypes and a chess UI, sharing code snippets and insights.
A tutorial on implementing the State design pattern in Godot game development to manage complex game states like player actions.
A guide comparing GDScript and C# for Godot game development, focusing on beginner-friendliness, features, and use cases.
A judge's recap of the first DEV Web Game Challenge, highlighting winning entries for web games and one-byte explainers.
A programmer reflects on 15 years of blogging, from documenting game prototypes to finding value in writing for clarity and sharing ideas.
Puzzmo introduces Feature Flags for testing new features and new, more descriptive URLs for its puzzle games to improve user experience.
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
Podcast episode discussing learning Blender for game asset creation and the importance of multi-device testing for app/game performance.
A developer shares technical notes on building a 2D multiplayer arena shooter from scratch, covering game object management and client/server sync.
A developer recreates Minesweeper from scratch using X11 and C, resulting in a tiny, statically linked executable as a critique of modern bloat.
A podcast episode discussing the pros and cons of building your own backend services versus using third-party solutions for cross-platform game features like leaderboards.
A developer reflects on burnout from managing game dev competitions, sponsorship struggles, and failed backend projects, while exploring new tech like Web Monetization.
Summary of the W3C Games Community Group's online meetup discussing the growing presence of web games at the 2024 Game Developers Conference.
A podcast episode discussing the pros and cons of solo versus team-based game development, focusing on decision-making, timelines, and motivation.
Explains how Puzzmo's API uses a plugin architecture and TypeScript to manage per-game customizations for features like leaderboards and news.