Love2D Game Dev
The author details developing a hard mode for a Pong clone in Love2D, focusing on improving CPU AI and implementing fun alternatives.
The author details developing a hard mode for a Pong clone in Love2D, focusing on improving CPU AI and implementing fun alternatives.
A developer explains the creation of Queuedle, a daily word puzzle game combining Wordle and Scrabble mechanics, including its seeded random generation.
A developer documents their progress creating a Pong clone using the Love2D framework and Lua, adding features like fullscreen mode and menus.
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer documents their process of adding features to a Pong clone using the Love2D framework and Lua, including AI tools.
Explores gamified learning for developers, using examples like a security game built with Kaboom.js and an LLM prompt injection game.
Step-by-step tutorial on building a Helix Jump game prototype using Three.js, TypeScript, and GSAP for camera animations and spike collision.
Explains how bitboards use 64-bit integers and bitwise operations to efficiently represent and manipulate chess game states.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
Guide to changing the default cartridge storage location for the PICO-8 fantasy console on macOS by editing its config.txt file.
A developer reflects on five years as a GitHub Star, highlighting community contributions, js13kGames, and future plans with GitHub Copilot and AI.
An introduction to designing games using the Lua programming language and the Löve2D game engine.
The Compile Swift Podcast is rebranding to App Developer Podcast to cover a wider range of app development technologies beyond Swift.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.
A developer explores using the LÖVE framework and Lua to build game prototypes and a chess UI, sharing code snippets and insights.
A tutorial on implementing the State design pattern in Godot game development to manage complex game states like player actions.
A guide comparing GDScript and C# for Godot game development, focusing on beginner-friendliness, features, and use cases.
A judge's recap of the first DEV Web Game Challenge, highlighting winning entries for web games and one-byte explainers.
A programmer reflects on 15 years of blogging, from documenting game prototypes to finding value in writing for clarity and sharing ideas.
Puzzmo introduces Feature Flags for testing new features and new, more descriptive URLs for its puzzle games to improve user experience.