Upgrading Endless Hurdles to Godot 4.4
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.
A podcast episode discussing how to write code that becomes manageable legacy code, using a personal game development example.
A podcast episode discussing the pros and cons of building your own backend services versus using third-party solutions for cross-platform game features like leaderboards.
A developer's yearly recap of projects including a self-published game, a personal ranking web app, and contributions to Advent of Code.
A developer discusses the poor performance of Godot 4 games on Android, shares observations, and seeks community solutions.
Podcast host shares plans for developing a 3D game and creating a Godot engine course, emphasizing learning and best practices.
A developer's first impressions and review of the Godot game engine, covering its interface, scene system, scripting options, and pros/cons.
An overview of the Godot game engine, comparing it to other options and showcasing its features for 2D/3D game development.
Developer's March 2019 update on FOSS projects: Sway 1.0 release, Librem 5 touch support, wlroots work, and aerc2 progress.