Thirteen Potions Build Log
Read OriginalThis article is a detailed technical build log of creating 'Thirteen Potions', a game developed for the js13kGames competition. The author discusses their experience using the Phaser framework, Aseprite for pixel art, and the Tiled map editor. It covers the challenges faced, including disqualification due to file size limits, and provides code snippets and insights into the game development process with a JavaScript engine.
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