macOS 26 Tahoe, iOS 26 and iPadOS 26 – Ouch
A critical review of Apple's new 'Liquid Glass' interface design in macOS 26, iOS 26, and iPadOS 26, highlighting inconsistencies and a perceived decline in UI quality.
A critical review of Apple's new 'Liquid Glass' interface design in macOS 26, iOS 26, and iPadOS 26, highlighting inconsistencies and a perceived decline in UI quality.
Announcement of the revival of the Refresh PGH web design and development meetup in Pittsburgh, with details for the upcoming event.
A podcast episode discussing design/development fundamentals, AI's impact, collaboration, and navigating career values in tech.
Explores the role of empathy in design and the impact of personalized typography on accessibility and reading outcomes for diverse users.
Explores design considerations and challenges in message-passing applications using the SObjectizer framework and the actor model in C++.
A personal reflection on the role of a UX Engineer, bridging design and front-end development, and its value in the tech industry.
A developer commits to daily blogging for #NaBloPoMo, sharing inspiration from CSS artists and web dev resources.
Explores how creating delightful user experiences through bold, opinionated design choices can both attract and alienate users, using Mailchimp as an example.
Explores how color choices in data visualizations evoke emotions and influence interpretation, using temperature charts as an example.
Explains why design is crucial for developers, covering UX basics and offering practical tips to improve design skills for better products.
A developer shares their struggle with podcast overload, listing their preferred tech and design podcasts and taking a break to focus.
Explores the design decisions and expert discussions behind Java 8's Optional type, contrasting them with the author's own views.
A review and summary of Jason Santa Maria's book on web typography, covering fundamentals like headlines, margins, and typographic systems.
A review of the 2013 'beyond tellerrand' conference, highlighting talks on web sustainability, design, and development.
A programmer shares their excitement about receiving the book 'Design for Hackers' to improve their design skills for games and websites.
Explores the design principle that tools with limited, well-defined options foster greater user intimacy and enduring value than feature-packed alternatives.
Argues that being wrong is beneficial for designers and developers, as it fosters growth, learning, and better products through constructive criticism.