SObjectizer Tales – Epilogue
Final reflections on a 30-part series about building an image processing application using the SObjectizer actor framework in C++.
Final reflections on a 30-part series about building an image processing application using the SObjectizer actor framework in C++.
A developer discusses missing features and challenges in the SObjectizer C++ actor model library, focusing on agent shutdown behavior.
Explores design considerations and challenges in message-passing applications using the SObjectizer framework and the actor model in C++.
A guide to selecting dispatchers in the SObjectizer actor model framework for C++, focusing on strategies for binding agents to threads.
Explores SObjectizer's runtime telemetry feature for monitoring actor model applications in C++, covering setup and practical usage.
Explores message delivery challenges during shutdown in actor-based systems using C++ and SObjectizer, with a practical example of an image cache agent.
Explores SObjectizer's mutable messages feature in C++ for efficient actor model communication, preventing unnecessary data copying.
Final part of a performance deep dive into the SObjectizer actor model framework for C++, covering benchmarks and tuning options.
Explores performance analysis in the SObjectizer actor framework, focusing on throughput, latency, and factors like service time and waiting time.
Introduces performance metrics and considerations for message-passing applications using the actor model, focusing on SObjectizer and C++.