Postmortem: A Geek Valentine
Read OriginalThe article is a postmortem review of a personal game development project called 'A Geek Valentine'. The author analyzes their work habits over a week, critiques the game's poor gameplay, discusses graphical improvements, and details the creation of a simple AI system for character movement. It reflects on the challenges and learning experiences of indie game development.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser
Top of the Week
1
Using Browser Apis In React Practical Guide
Jivbcoop
•
2 votes
2
Better react-hook-form Smart Form Components
Maarten Hus
•
2 votes
3
Top picks — 2026 January
Paweł Grzybek
•
1 votes
4
In Praise of –dry-run
Henrik Warne
•
1 votes
5
Deep Learning is Powerful Because It Makes Hard Things Easy - Reflections 10 Years On
Ferenc Huszár
•
1 votes
6
Vibe coding your first iOS app
William Denniss
•
1 votes
7
AGI, ASI, A*I – Do we have all we need to get there?
John D. Cook
•
1 votes
8
Quoting Thariq Shihipar
Simon Willison
•
1 votes
9
Dew Drop – January 15, 2026 (#4583)
Alvin Ashcraft
•
1 votes