Jonas Hietala 8/21/2009

Postmortem: Black and White

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The article is a postmortem analysis of a personal game development project. The developer reflects on the challenges faced, including time constraints that limited the number of levels, the benefits of reusing code from previous projects to build a foundation faster, and the personal struggle with negativity during development. It concludes with the realization that experimental projects are valuable learning experiences regardless of perceived polish.

Postmortem: Black and White

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