Postmortem: Jonas IceCream Stand
Read OriginalThe article is a postmortem analysis by a game developer reflecting on the 50+ hour development of 'Jonas IceCream Stand,' created during a 7-day project. It details technical challenges like building a custom GUI from scratch, graphical design decisions, and gameplay balancing issues, offering insights into software development practices under time constraints.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser
Top of the Week
1
Using Browser Apis In React Practical Guide
Jivbcoop
•
2 votes
2
Better react-hook-form Smart Form Components
Maarten Hus
•
2 votes
3
Top picks — 2026 January
Paweł Grzybek
•
1 votes
4
In Praise of –dry-run
Henrik Warne
•
1 votes
5
Deep Learning is Powerful Because It Makes Hard Things Easy - Reflections 10 Years On
Ferenc Huszár
•
1 votes
6
Vibe coding your first iOS app
William Denniss
•
1 votes
7
AGI, ASI, A*I – Do we have all we need to get there?
John D. Cook
•
1 votes
8
Quoting Thariq Shihipar
Simon Willison
•
1 votes
9
Dew Drop – January 15, 2026 (#4583)
Alvin Ashcraft
•
1 votes