Jonas Hietala 12/1/2009

Postmortem: Jonas IceCream Stand

Read Original

The article is a postmortem analysis by a game developer reflecting on the 50+ hour development of 'Jonas IceCream Stand,' created during a 7-day project. It details technical challenges like building a custom GUI from scratch, graphical design decisions, and gameplay balancing issues, offering insights into software development practices under time constraints.

Postmortem: Jonas IceCream Stand

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week