Jonas Hietala 12/1/2009

Postmortem: Jonas IceCream Stand

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The article is a postmortem analysis by a game developer reflecting on the 50+ hour development of 'Jonas IceCream Stand,' created during a 7-day project. It details technical challenges like building a custom GUI from scratch, graphical design decisions, and gameplay balancing issues, offering insights into software development practices under time constraints.

Postmortem: Jonas IceCream Stand

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