Jonas Hietala 9/24/2009

Postmortem: Bugger

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The article is a postmortem analysis of the indie game 'Bugger,' created as part of a monthly game development challenge. The developer details the game's concept (a speed-typing game about killing bugs as a metaphor for fixing programming errors), the 25-hour development process, time breakdown (graphics, level design, embedding Lua for scripting), and personal productivity reflections.

Postmortem: Bugger

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