Jonas Hietala 4/26/2010

Postmortem: Beebop The Island Hopper

Read Original

This article is a postmortem review of the game 'Beebop The Island Hopper,' created for the Ludum Dare 48-hour game development competition. The author reflects on the experience, discussing time management, the motivating pressure of deadlines, and a self-assessment of the game's graphics, sound, and overall execution. It provides insight into rapid game development and participating in a coding/creation challenge.

Postmortem: Beebop The Island Hopper

Comments

No comments yet

Be the first to share your thoughts!

Browser Extension

Get instant access to AllDevBlogs from your browser

Top of the Week