Postmortem: The Chronicles of Bim: The 100 Fake Afros
Read OriginalThis article is a postmortem review of a personal game development project, a shooter titled 'The Chronicles of Bim: The 100 Fake Afros'. The author reflects on the 24-hour development process, technical aspects like scripting and loading levels from Lua files, and critiques the lack of immersive features such as visual effects and gameplay depth. It provides insight into the challenges and lessons learned from creating a small-scale indie game.
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