OpenAI changes, SpriteKit game updates, and content migration
Discusses OpenAI's API restrictions for wrapper apps, SpriteKit game development updates, and migrating a website from WordPress to Astro.
Discusses OpenAI's API restrictions for wrapper apps, SpriteKit game development updates, and migrating a website from WordPress to Astro.
A developer's technical build log for creating 'Thirteen Potions', a JavaScript game for the js13kGames competition using Phaser.
A developer shares initial experiences and thoughts after learning the Godot game engine, including using GDScript and rebuilding a simple 2D game.
A developer shares weekly progress on multiple projects, including iOS game updates, cross-platform mobile development, and podcast management.
A developer explores building a resilient, Rails-based system to integrate ChatGPT for playing video games, inspired by a Twitch streamer's Python script.
A tutorial on creating a procedurally generated 2D game map using PHP, covering noise generation and rendering with CSS grid.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A guide on using GPT-4 to quickly generate lore and create an infinitely replayable text-based game, demonstrating AI-assisted game development.
A developer details major updates to their idle game, including onboarding screens, tooltips, and a new boss fight system.
A game developer details Unity screen scaling solutions, gameplay balancing, and quality-of-life fixes in a development update.
Developer announces Hondo, a continuous, Wordle-inspired word game with energy mechanics and special abilities.
Explores building a Sokoban game and solver, comparing its algorithmic challenges to chess engines and detailing implementation.
Explains the 'Simulation Pattern' in programming using a loan payoff calculator as a practical example, derived from Advent of Code puzzles.
A developer shares their initial experience learning Unity game development by creating a puzzle game inspired by M.C. Escher's 'Relativity'.
A developer shares their experience building a Sokoban puzzle game from scratch using JavaScript, including the source code and a demo.
A guide exploring the benefits, challenges, and practical steps for open sourcing commercial video games for preservation and legacy.
A CTO shares how a small game studio self-published a high-quality MMO prototype in just four months, defying traditional AAA development models.
An exploration of monochrome image dithering, inspired by the game 'Return of the Obra Dinn', covering techniques, history, and technical implementation.
Developer announces Quina, their first standalone word game app built with web technologies and published on the Google Play Store.
A developer shares insights and tips from a presentation on using Perforce for game development tools and infrastructure.