Jonas Hietala 8/21/2015

Fun or Frustration? Ludum Dare 33

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The article details a developer's personal experience participating in the Ludum Dare 33 game jam. It describes the initial plan to use Rust, the frustration with documentation and sound issues that led to switching to C++ with SFML, and the various graphics and sound tools employed. The goal was to create a complete, simple game with source code hosted on GitHub.

Fun or Frustration? Ludum Dare 33

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