SFML + Flecs Breakout Clone
A developer shares their journey building a 2D game engine and a Breakout clone using C++, SFML, and the Flecs ECS library.
A developer shares their journey building a 2D game engine and a Breakout clone using C++, SFML, and the Flecs ECS library.
A developer shares lessons on avoiding technical debt by prioritizing planning over coding, using a personal game project as an example.
A tutorial on building an HTML5 math drawing game using a reusable TypeScript class, with a Phaser example for rendering.
A developer documents their experience using AI coding assistants to build a web-based version of Speed Scrabble, focusing on front-end challenges and mobile UI limitations.
A developer shares progress on creating a 3D version of their game using Unity, focusing on building a random level generator.
A developer details the data structure for boss characters in their game 'Project Hack', including attributes and rewards.
Step 4 of a tutorial on building a Helix Jump game prototype using Three.js and TypeScript, covering scoring, CSS backgrounds, and platform animations.
A developer shares lessons learned from an unfinished Playdate game project about orbiting a black hole, built with Lua.
A developer details the journey of building the Puzzmo iOS app, discussing the choice between React Native and native Swift development for a game platform.
A developer details creating a best-first search solver for the word puzzle game Queuedle, analyzing its search space and heuristic.
Learn JavaScript and CSS fundamentals by building a simple reflex game in a single HTML file with no frameworks or dependencies.
The author details developing a hard mode for a Pong clone in Love2D, focusing on improving CPU AI and implementing fun alternatives.
A developer explains the creation of Queuedle, a daily word puzzle game combining Wordle and Scrabble mechanics, including its seeded random generation.
A developer documents their progress creating a Pong clone using the Love2D framework and Lua, adding features like fullscreen mode and menus.
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer documents their process of adding features to a Pong clone using the Love2D framework and Lua, including AI tools.
Explores gamified learning for developers, using examples like a security game built with Kaboom.js and an LLM prompt injection game.
Step-by-step tutorial on building a Helix Jump game prototype using Three.js, TypeScript, and GSAP for camera animations and spike collision.
Explains how bitboards use 64-bit integers and bitwise operations to efficiently represent and manipulate chess game states.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.