Shipping the iOS App
A developer details the journey of building the Puzzmo iOS app, discussing the choice between React Native and native Swift development for a game platform.
A developer details the journey of building the Puzzmo iOS app, discussing the choice between React Native and native Swift development for a game platform.
Learn JavaScript and CSS fundamentals by building a simple reflex game in a single HTML file with no frameworks or dependencies.
The author details developing a hard mode for a Pong clone in Love2D, focusing on improving CPU AI and implementing fun alternatives.
A developer documents their progress creating a Pong clone using the Love2D framework and Lua, adding features like fullscreen mode and menus.
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer documents their process of adding features to a Pong clone using the Love2D framework and Lua, including AI tools.
Explores gamified learning for developers, using examples like a security game built with Kaboom.js and an LLM prompt injection game.
Step-by-step tutorial on building a Helix Jump game prototype using Three.js, TypeScript, and GSAP for camera animations and spike collision.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
Guide to changing the default cartridge storage location for the PICO-8 fantasy console on macOS by editing its config.txt file.
A developer reflects on five years as a GitHub Star, highlighting community contributions, js13kGames, and future plans with GitHub Copilot and AI.
An introduction to designing games using the Lua programming language and the Löve2D game engine.
The Compile Swift Podcast is rebranding to App Developer Podcast to cover a wider range of app development technologies beyond Swift.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.
A judge's recap of the first DEV Web Game Challenge, highlighting winning entries for web games and one-byte explainers.
A programmer reflects on 15 years of blogging, from documenting game prototypes to finding value in writing for clarity and sharing ideas.
Puzzmo introduces Feature Flags for testing new features and new, more descriptive URLs for its puzzle games to improve user experience.
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
Podcast episode discussing learning Blender for game asset creation and the importance of multi-device testing for app/game performance.
A developer recreates Minesweeper from scratch using X11 and C, resulting in a tiny, statically linked executable as a critique of modern bloat.