Project Hack Early Boss Build
A developer details the data structure for boss characters in their game 'Project Hack', including attributes and rewards.
A developer details the data structure for boss characters in their game 'Project Hack', including attributes and rewards.
Step 4 of a tutorial on building a Helix Jump game prototype using Three.js and TypeScript, covering scoring, CSS backgrounds, and platform animations.
A developer shares lessons learned from an unfinished Playdate game project about orbiting a black hole, built with Lua.
A developer details the journey of building the Puzzmo iOS app, discussing the choice between React Native and native Swift development for a game platform.
A developer details creating a best-first search solver for the word puzzle game Queuedle, analyzing its search space and heuristic.
Learn JavaScript and CSS fundamentals by building a simple reflex game in a single HTML file with no frameworks or dependencies.
The author details developing a hard mode for a Pong clone in Love2D, focusing on improving CPU AI and implementing fun alternatives.
A developer explains the creation of Queuedle, a daily word puzzle game combining Wordle and Scrabble mechanics, including its seeded random generation.
A developer documents their progress creating a Pong clone using the Love2D framework and Lua, adding features like fullscreen mode and menus.
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer documents their process of adding features to a Pong clone using the Love2D framework and Lua, including AI tools.
Explores gamified learning for developers, using examples like a security game built with Kaboom.js and an LLM prompt injection game.
Step-by-step tutorial on building a Helix Jump game prototype using Three.js, TypeScript, and GSAP for camera animations and spike collision.
Explains how bitboards use 64-bit integers and bitwise operations to efficiently represent and manipulate chess game states.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
Guide to changing the default cartridge storage location for the PICO-8 fantasy console on macOS by editing its config.txt file.
A developer reflects on five years as a GitHub Star, highlighting community contributions, js13kGames, and future plans with GitHub Copilot and AI.
An introduction to designing games using the Lua programming language and the Löve2D game engine.
The Compile Swift Podcast is rebranding to App Developer Podcast to cover a wider range of app development technologies beyond Swift.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.