Let's write a video game from scratch like it's 1987
Read OriginalThe article details the process of writing the classic game Minesweeper from scratch using C and the X11 protocol, without any external libraries. It explores the technical challenge of creating a lean, efficient GUI application (under 300 KiB) as a direct response to the bloated, ad-filled modern versions. The piece covers opening a window, loading assets, handling input, and implementing game logic, serving as a technical tutorial and commentary on software minimalism.
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