Project H8ck, Hello Unreal Engine
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A guide on using GPT-4 to quickly generate lore and create an infinitely replayable text-based game, demonstrating AI-assisted game development.
A developer details major updates to their idle game, including onboarding screens, tooltips, and a new boss fight system.
A game developer details Unity screen scaling solutions, gameplay balancing, and quality-of-life fixes in a development update.
Developer announces Hondo, a continuous, Wordle-inspired word game with energy mechanics and special abilities.
Explains the 'Simulation Pattern' in programming using a loan payoff calculator as a practical example, derived from Advent of Code puzzles.
A developer shares their initial experience learning Unity game development by creating a puzzle game inspired by M.C. Escher's 'Relativity'.
A developer shares their experience building a Sokoban puzzle game from scratch using JavaScript, including the source code and a demo.
A guide exploring the benefits, challenges, and practical steps for open sourcing commercial video games for preservation and legacy.
A CTO shares how a small game studio self-published a high-quality MMO prototype in just four months, defying traditional AAA development models.
An exploration of monochrome image dithering, inspired by the game 'Return of the Obra Dinn', covering techniques, history, and technical implementation.
Developer announces Quina, their first standalone word game app built with web technologies and published on the Google Play Store.
A developer shares insights and tips from a presentation on using Perforce for game development tools and infrastructure.
A developer explains the motivation and technical challenges behind building a text-adventure game as a full-stack learning project.
A software developer shares the start of a passion project to build a text-adventure game as a web app using F# and React/TypeScript.
A tutorial on building a Tic-Tac-Toe game in React, covering game state, grid logic, and component structure.
Analyzes Subversion (SVN) as a source control solution for game development, discussing its history, features, and relevance for indie teams.
An evaluation of Plastic SCM, a version control system designed for game development, comparing its features and history to Git and Perforce.
Argues that achieving the 95th percentile in many activities is not impressive, using examples from video games and real-world skills.
Explores why Perforce is the dominant source control system in AAA and large-scale game development, comparing it to Git.