What have you done for me lately? (Apr 2024)
A developer's yearly recap of projects including a self-published game, a personal ranking web app, and contributions to Advent of Code.
A developer's yearly recap of projects including a self-published game, a personal ranking web app, and contributions to Advent of Code.
A developer shares their experience porting a Unity game to Unreal Engine, focusing on the benefits and learning curve of using Blueprints for visual coding.
Author celebrates their fourth consecutive year as a GitHub Star, highlighting contributions to open-source web game development and community work.
A podcast episode discussing the importance of implementing achievement systems in games to boost player engagement and retention.
A developer discusses the poor performance of Godot 4 games on Android, shares observations, and seeks community solutions.
Summary of a W3C Games Community Group meetup discussing the use of generative AI in game development and the 2023 Gamedev.js Survey results.
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
Podcast host shares plans for developing a 3D game and creating a Godot engine course, emphasizing learning and best practices.
An indie developer shares their journey switching from Unity to Unreal Engine 5 for their game Project Hack, focusing on multiplayer and cross-platform challenges.
A developer's technical build log for creating Jumblie, a daily word puzzle game, covering concept, word list generation, and prototyping.
Explores the technical process of parsing and rendering Counter-Strike 2 gameplay demos in a web browser using JavaScript and pre-processed data.
Discusses OpenAI's API restrictions for wrapper apps, SpriteKit game development updates, and migrating a website from WordPress to Astro.
A developer's technical build log for creating 'Thirteen Potions', a JavaScript game for the js13kGames competition using Phaser.
A developer shares initial experiences and thoughts after learning the Godot game engine, including using GDScript and rebuilding a simple 2D game.
A developer shares weekly progress on multiple projects, including iOS game updates, cross-platform mobile development, and podcast management.
A developer explores building a resilient, Rails-based system to integrate ChatGPT for playing video games, inspired by a Twitch streamer's Python script.
A tutorial on creating a procedurally generated 2D game map using PHP, covering noise generation and rendering with CSS grid.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A guide on using GPT-4 to quickly generate lore and create an infinitely replayable text-based game, demonstrating AI-assisted game development.
A developer details major updates to their idle game, including onboarding screens, tooltips, and a new boss fight system.