Augmenting Puzzmo: Making weird possible
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
Podcast episode discussing learning Blender for game asset creation and the importance of multi-device testing for app/game performance.
A developer shares technical notes on building a 2D multiplayer arena shooter from scratch, covering game object management and client/server sync.
A developer recreates Minesweeper from scratch using X11 and C, resulting in a tiny, statically linked executable as a critique of modern bloat.
A podcast episode discussing the pros and cons of building your own backend services versus using third-party solutions for cross-platform game features like leaderboards.
A developer reflects on burnout from managing game dev competitions, sponsorship struggles, and failed backend projects, while exploring new tech like Web Monetization.
Summary of the W3C Games Community Group's online meetup discussing the growing presence of web games at the 2024 Game Developers Conference.
A podcast episode discussing the pros and cons of solo versus team-based game development, focusing on decision-making, timelines, and motivation.
Explains how Puzzmo's API uses a plugin architecture and TypeScript to manage per-game customizations for features like leaderboards and news.
A developer's yearly recap of projects including a self-published game, a personal ranking web app, and contributions to Advent of Code.
A developer shares their experience porting a Unity game to Unreal Engine, focusing on the benefits and learning curve of using Blueprints for visual coding.
Author celebrates their fourth consecutive year as a GitHub Star, highlighting contributions to open-source web game development and community work.
A podcast episode discussing the importance of implementing achievement systems in games to boost player engagement and retention.
A developer discusses the poor performance of Godot 4 games on Android, shares observations, and seeks community solutions.
Summary of a W3C Games Community Group meetup discussing the use of generative AI in game development and the 2023 Gamedev.js Survey results.
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
Podcast host shares plans for developing a 3D game and creating a Godot engine course, emphasizing learning and best practices.
An indie developer shares their journey switching from Unity to Unreal Engine 5 for their game Project Hack, focusing on multiplayer and cross-platform challenges.
A developer's technical build log for creating Jumblie, a daily word puzzle game, covering concept, word list generation, and prototyping.
Explores the technical process of parsing and rendering Counter-Strike 2 gameplay demos in a web browser using JavaScript and pre-processed data.