4 Months For A Game: How To Self-Publish Quickly As A Small Studio?
Read OriginalThe article details the journey of a small game studio's CTO and CEO who successfully self-published a high-quality MMO game prototype in only four months. It contrasts their agile, feedback-driven approach with traditional AAA publisher models, explaining the strategic decisions and partnerships that made rapid development and launch possible for a resource-constrained team.
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