Ludum Dare 22 results!
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
Jonas Hietala is a writer and developer who blogs about programming, Neovim, Rust, home automation, and hands-on tech projects like 3D printing. With long-form series and personal reflections, he shares practical experiments and lessons from 15+ years of blogging.
156 articles from this blog
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer created a game called Sat-E for the Ludum Dare 22 game jam, inspired by the theme 'Alone' and Wall-E.
A developer announces their participation in Ludum Dare 22, outlining their tech stack (C++, SFML, sfxr, LMMS) for the game jam.
A developer reflects on finishing school projects, plans to participate in a game jam, and aims to improve technical skills like Vim and Emacs.
A programmer shares their excitement about receiving three classic computer science books: Introduction to Algorithms, SICP, and The Pragmatic Programmer.
A Computer Science student reflects on finishing a Java game, enjoying courses like Data Structures, and reading tech/design books.
A programmer shares their excitement about receiving the book 'Design for Hackers' to improve their design skills for games and websites.
A programmer's personal challenge to create 10 different games using 10 different programming languages, starting with a Java school project.
A developer shares their experience building a custom PC, praising mechanical keyboards, configuring tiling window managers, and setting up a dual-screen workflow.
A personal blog post detailing the specs, budget, and reasoning behind building a new custom desktop PC, focusing on performance and silence.
A developer shares their experience of completing a Ludum Dare game jam for the second time, reflecting on the process and their entry.
A developer shares their game 'My Minions', a music and circuit creation game with path-building mechanics and minion control.
A developer plans to participate in the Ludum Dare game jam, detailing the tools and libraries they'll use for game creation.
A programmer's personal reflection on improving focus by dedicating a week to a fun Perl IRC bot project.
A Vim user's personal journey and initial thoughts on learning Emacs to adapt to a school environment where it's the standard editor.
A student reflects on learning Ada programming and the concept of being a 'great programmer' after a teacher's provocative question.
A programmer reflects on juggling multiple unfinished tech projects and personal goals, discussing the challenge of focusing on a single 'top idea'.
A developer automates game idea generation by creating a tool that randomly combines words to produce 50 creative, one-line game concepts.
A game developer reflects on feedback and ratings received for their Ludum Dare game jam entry, analyzing scores across categories like innovation and graphics.