Jonas Hietala 5/23/2010

Generating ideas

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The article details a developer's approach to a game design assignment: automating the generation of 50 game ideas. Instead of manually drawing random words, they built a simple tool that combines words from a large list to create creative, seed-like game concepts, such as 'VimCity - A simcity but with ascii chars which will teach you vim' and 'The 59th beetle-killer squads patriotic killings'.

Generating ideas

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