Generating ideas
Read OriginalThe article details a developer's approach to a game design assignment: automating the generation of 50 game ideas. Instead of manually drawing random words, they built a simple tool that combines words from a large list to create creative, seed-like game concepts, such as 'VimCity - A simcity but with ascii chars which will teach you vim' and 'The 59th beetle-killer squads patriotic killings'.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser
Top of the Week
No top articles yet