Passing by value or by reference - What is faster?
Explores the performance differences between passing by value and by reference in C#, focusing on structs, copying costs, and dereferencing overhead.
Explores the performance differences between passing by value and by reference in C#, focusing on structs, copying costs, and dereferencing overhead.
A developer shares practical tips and warnings for using YubiKeys for 2FA, SSH authentication, and sudo prompts to enhance security.
A teardown and hardware hacking exploration of an old Sitecom WL-330 router, detailing the process of opening it and finding a serial console.
Explores proposed changes to pattern matching in Java, focusing on case refinement and null-handling in its third preview.
Explains the difference between ReadOnlyCollection and truly immutable collections in C#, showing how underlying data can still change.
Explores the pitfalls of using public const in C#, explaining compile-time replacement and versioning issues, and suggests using static readonly instead.
A tutorial on creating a reusable modal dialog component using Bootstrap in a Blazor application.
Analyzing statistical tests for independence in survey contingency tables with zero cells, comparing methods like Rao-Scott and Wald tests in R.
Explores four methods for creating arrays in C#, comparing performance and use cases for new, ArrayPool, GC.AllocateArray, and GC.AllocateUninitializedArray.
Explains the difference between default(MyStruct) and new MyStruct() in C# 10, highlighting that default bypasses parameterless constructors.
Explains the differences between struct, readonly struct, ref struct, and record struct in C#, focusing on usage, limitations, and memory management.
A developer advocate shares experiences and strategies for effective remote advocacy, covering virtual conferences, YouTube content, and remote engagement.
A guide to creating a low-allocation, faster StringBuilder alternative in C# using Span<T> for improved performance in string concatenation.
A tutorial on creating a reusable loading bar component in Blazor using C#, Bootstrap, and data binding with INotifyPropertyChanged.
Final part of a UNO Platform tutorial series, implementing drag-and-drop functionality and state persistence for a Todo app.
Part 4 of a tutorial series on building a Todo app with the UNO Platform, focusing on adding created items to a view model collection.
A technical guide explaining the Trie data structure, its implementation in C#, and its advantages for autocomplete and search operations.
Explores the benefits of asynchronous work for remote teams, contrasting it with traditional synchronous workflows and highlighting productivity gains.
Part 3 of a tutorial series on building a Todo app with the UNO Platform, focusing on creating a dialog component for user interaction.
Part 2 of a tutorial series on building a Kanban-style Todo app using the UNO Platform for cross-platform development.