Playgrounds for Objective C
Introducing Playgrounds for Objective-C, enabling real-time code testing and rapid prototyping similar to Swift's feature.
Introducing Playgrounds for Objective-C, enabling real-time code testing and rapid prototyping similar to Swift's feature.
Tips for effective application prototyping, focusing on simplicity, iteration, user feedback, and using familiar tools to validate ideas quickly.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A review of the 2013 'beyond tellerrand' conference, highlighting talks on web sustainability, design, and development.
Argues against relying solely on web analytics for browser support decisions, advocating for future-friendly development with progressive enhancement.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer shares lessons learned from creating seven experimental games, focusing on iteration, execution, and goal-setting.
A summary of the second Tokyo Hackerspace meeting, covering updates, attendee interests, and a custom prototyping board project.