A NES for Christmas
A personal story about how receiving a Nintendo Entertainment System as a Christmas gift in 1990 shaped the author's life and career path.
A personal story about how receiving a Nintendo Entertainment System as a Christmas gift in 1990 shaped the author's life and career path.
Guide to fixing compatibility issues when building iOS 10 games with Game Maker Studio 1.4 and Xcode 8, covering provisioning and plist settings.
A developer shares their experience porting a game from Clojure to Common Lisp during a Lisp Game Jam, covering technical details and lessons learned.
A technical tutorial on building a web-based clone of the Spot It game using the PureScript language and the Pux framework.
A technical tutorial on implementing the Midpoint Displacement algorithm for procedural terrain generation in a game engine context.
A developer's postmortem analysis of creating a game simulation in Clojure for the Ludum Dare 34 game jam, covering technical choices and lessons learned.
A developer revisits and improves their JavaScript Tic Tac Toe game, focusing on refactoring win-checking logic and adding AI tactics.
A developer shares their experience creating a game called 'Groar' for the Ludum Dare 48-hour game jam, including controls and timelapse links.
A developer recounts their experience participating in Ludum Dare 33, a game jam, detailing their technical challenges and tools used.
A developer builds a web-based version of the rhythm game osu! using JavaScript, WebGL, and Web Audio to decompress, decode, and play user-created beatmaps.
A developer builds a single-player Tic Tac Toe game in JavaScript/jQuery, detailing the logic for win detection and AI opponent tactics.
A developer's post-mortem on an unfinished game, 'Mining Incorporated', created for the Ludum Dare 48-hour game jam.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A developer recounts leading a team at the NASA Space Apps hackathon, focusing on preparation and iterative development to build an asteroid mining game.
A developer's entry for the Ludum Dare 29 game jam, detailing their tech stack and preparation using C++ and SFML.
An analysis of the 2048 game's source code, focusing on its MVC architecture and the process of creating a word-based variant.
A developer shares October learnings including iOS screen recording tools, HTML5 game frameworks, and JavaScript resources while navigating a job change.
A developer's journal detailing the 7-day creation of a web-based RTS game using a custom JavaScript engine, covering progress, challenges, and open-source code.
A tutorial on building a simple iOS physics game using UIKit, Interface Builder, and the Chipmunk Physics library.
A tutorial on implementing the classic Minesweeper game using Python's Matplotlib library, focusing on interactive event callbacks.