Jonas Hietala 8/4/2009

Postmortem: Balls

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This article is a postmortem analysis of the author's first completed game development project, 'Balls', created in just 7 days. It covers the initial fear of the challenge, the development process using the Experimental Gameplay Project model, time tracking, and the final outcome. The author reflects on the experience of finishing a playable game, the bugs encountered, and the confidence gained for future projects.

Postmortem: Balls

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