2048: A close look at the source
An analysis of the 2048 game's source code, focusing on its MVC architecture and the process of creating a word-based variant.
An analysis of the 2048 game's source code, focusing on its MVC architecture and the process of creating a word-based variant.
A developer shares October learnings including iOS screen recording tools, HTML5 game frameworks, and JavaScript resources while navigating a job change.
A tutorial on building a simple iOS physics game using UIKit, Interface Builder, and the Chipmunk Physics library.
A developer shares progress on a Ludum Dare game jam project, a rule-changing strategy game built in C++.
A developer returns to participate in Ludum Dare game jam, tackling the 'Evolution' theme after a hiatus.
A developer shares and analyzes the results of their game 'Sat-E' from the Ludum Dare 22 game jam competition.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.
A developer created a game called Sat-E for the Ludum Dare 22 game jam, inspired by the theme 'Alone' and Wall-E.
A developer announces their participation in Ludum Dare 22, outlining their tech stack (C++, SFML, sfxr, LMMS) for the game jam.
A developer shares their experience of completing a Ludum Dare game jam for the second time, reflecting on the process and their entry.
A developer shares their game 'My Minions', a music and circuit creation game with path-building mechanics and minion control.
A developer plans to participate in the Ludum Dare game jam, detailing the tools and libraries they'll use for game creation.
A developer shares a personal project from 2001-2003: Goal4D, a now-obsolete Java 3D engine, and considers open-sourcing it.
A game developer reflects on feedback and ratings received for their Ludum Dare game jam entry, analyzing scores across categories like innovation and graphics.
A developer's postmortem analysis of creating a simple game, 'Beebop The Island Hopper,' during the 24-hour Ludum Dare game jam competition.
A developer's late-night entry for the Ludum Dare 17 game jam, creating a game called 'Beebop The Island Hopper'.
A game developer discusses taking a break from game making to learn new tools like Vim and Haskell, and how exploring different programming paradigms improves skills.
A developer shares lessons learned from creating seven experimental games, focusing on iteration, execution, and goal-setting.
A developer's postmortem analysis of a personal game project, 'A Geek Valentine', covering development time, graphics, and simple AI implementation.
A developer creates a Valentine's Day-themed game about a geek avoiding girls using traps and a time machine.