Upgrading Endless Hurdles to Godot 4.4
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
Peter Witham is a software developer and creator writing about mobile app development, game design, and AI-assisted workflows. His blog blends technical insights with personal reflections, podcasts, and lessons from building apps across platforms.
100 articles from this blog
A developer shares their experience upgrading a Godot game engine project from version 4.2 to 4.4, highlighting minor code changes and AI assistance.
A developer details the technical reboot of their game 'Project Hack', including engine evaluation (Unreal, Godot, Unity) and architectural improvements for multiplayer.
The Compile Swift Podcast is rebranding to App Developer Podcast to cover a wider range of app development technologies beyond Swift.
Developer updates on game projects, podcasts about app planning, and live streaming an AI app build.
A podcast episode reviewing Apple's 2024, focusing on developer news, ecosystem changes, and personal milestones from the hosts.
A podcast episode discussing strategies for optimizing an app's presence on the App Store, including required elements and best practices.
A podcast episode discussing server-side Swift development, focusing on the Hummingbird framework and sharing experiences with app releases.
A developer describes reducing software subscriptions and building a home lab with old hardware to cut costs and improve skills.
Podcast episode discussing AI tools for developers, including chatbots for code generation, problem-solving, and navigating obscure technologies.
A developer tests Cursor, an AI-powered code editor, by having it build a full-stack web app. The results are surprising and insightful.
A podcast episode discussing App Intents, their uses beyond shortcuts, and integrating Swift on the server with Hummingbird for a feature release.
Podcast interview with Gorkem Ercan discussing Eclipse Foundation, AI/ML adoption in enterprises, CI/CD practices, and open source development.
A podcast discussion analyzing app pricing strategies, business models, and the value proposition for developers, using the Panels app as a case study.
A podcast discussion exploring various app pricing models, controversies, and personal experiences in the iOS development world.
A critique of developers boasting about short development times, arguing that quality and problem-solving matter more than speed.
A podcast discussion about navigating Apple's App Store review process, focusing on unclear requirements for subscription apps.
A podcast episode analyzing the Apple iPhone 16 event from a developer's perspective, focusing on new features like Capture Control and their implications for app development.
A podcast episode discussing the migration process to Swift 6, covering its non-breaking changes, new features, and the importance of planning.
The CompileSwift Podcast welcomes a new co-host, Geoff Pado, and discusses Apple's upcoming September event and iOS 18.1.
Discussion on alternative app stores for iOS, their impact on developer workflows, code signing requirements, and preparing for new OS versions.