Early simulations with GravityLoops
Early progress on a gravity simulator built with Interlisp and LOOPS, showing basic orbital simulation.
Early progress on a gravity simulator built with Interlisp and LOOPS, showing basic orbital simulation.
Progress update on GravityLoops, a gravity simulator in Interlisp and LOOPS, focusing on new UniverseDisplay class and simulation preparation.
Developing the Universe class for GravityLoops, a gravity simulator in Interlisp and LOOPS, with methods for registering bodies and running simulations.
A developer builds GravityLoops, a gravity simulator using Interlisp and LOOPS, adapting a classic Dr. Dobb's Journal article.
A speculative blog post predicting that a universal 'Last Algorithm' for AI problem-solving could emerge in 2026 through advanced iterative loops.
A beginner's guide to JavaScript loops, covering for-of loops, iterables, array.entries(), and destructuring for web development.
A guide to understanding and implementing recursion in JavaScript, covering basic concepts, avoiding infinite loops, and practical examples.
A guide to using for loops, forEach, and while loops in Swift for iterating over collections, with examples and key differences.
A technical article comparing while and for loops in Python for finding numbers, with performance benchmarks and Python version considerations.
Explains common pitfalls and best practices for using async/await within different types of loops in JavaScript.
A technical benchmark comparing the performance of 'for' vs 'foreach' loops in .NET Core using BenchmarkDotNet, showing 'for' is faster.
Explains the differences between JavaScript's for..in and for..of loops, detailing their use cases for objects, arrays, and iterables.
Explains how to use Swift's stride(to:by:) method to safely replace deprecated C-style for loops, especially for edge cases where ranges fail.