Representing the universe of GravityLoops
Developing the Universe class for GravityLoops, a gravity simulator in Interlisp and LOOPS, with methods for registering bodies and running simulations.
Developing the Universe class for GravityLoops, a gravity simulator in Interlisp and LOOPS, with methods for registering bodies and running simulations.
A discussion on Pythonic code design, focusing on abstractions, libraries, and best practices for writing clean and effective classes.
A C# tutorial on solving XML serialization issues for parent-child object relationships using a custom generic collection and interface.