HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda
Tutorial on building an HTML5 endless runner game using Phaser 4.1 and TypeScript, similar to Dashy Panda.
Tutorial on building an HTML5 endless runner game using Phaser 4.1 and TypeScript, similar to Dashy Panda.
Exploring the limits of automated card game design by stress-testing a pipeline against 13 influential card games.
Explores how AI designs card games by formalizing human design processes, using Race for the Galaxy as a case study.
Puzzmo shifts from a 'friends' to a 'follows' social model to prioritize friend-based leaderboards and reduce competitive pressure from global rankings.
A developer describes using ChatGPT to research game theory and implementing a token-based conflict system in a simulated town game.
A developer describes using ChatGPT to research state formation theory and applying it to tweak a game's token economy and raid mechanics.