Relative velocity and closing speed
Explains relative velocity and closing speed in physics simulations, including vector projection and examples for computing approach rates between objects.
Explains relative velocity and closing speed in physics simulations, including vector projection and examples for computing approach rates between objects.
Explains the physics of switchable magnetic clamps using magnetostatics and interactive simulations.
A critical analysis of why LLMs like Claude Code struggle with complex coding tasks, arguing the real issue is not intelligence but poor software engineering practices.
An article exploring science-based games and interactive 'explorable explanations' as engaging alternatives to traditional teaching methods.
A mathematical and computational exploration of the probability of a coin landing on its edge, inspired by Matt Parker's question about a 'three-sided coin'.
The author is seeking new maintainers for two open-source WebXR projects, A-Frame Extras and A-Frame Physics System.
A mathematical analysis of the brachistochrone problem applied to optimizing the Cooper's Hill Cheese-Rolling competition.
A Matlab app for interactive lens simulation and ray tracing in classical optics.
A physics and math article using Lagrange multipliers to find the planet shape maximizing gravitational force at a point.
Explores particle trajectories around black holes using the Majumdar-Papapetrou metric, blending physics, math, and visualizations.
Explores the damped and driven oscillator using a pendulum, focusing on phase space analysis and differential equations in Matlab.